when getting a screen shot with the take picture method it is adding the openGL view to the cameraview and I am getting a problem with the ratio of the resulting object in the image.
before the picture/screenshot is taken the object on the screen looks normal, for example the default object with light green color image and large blue "B" inside it, that is floating on the screen, it has a ratio of same height as width, is a square like shape, however in the resulted jpg the image is stretched with the ratio distorted, being more tall than wide.
i tried to fix this by changing the ratio of bitmaps in various places and i am lost. how do I fix this ratio problem?
where in the code can i go to change the ratio of width to height for the openGL View when taking a screenshot?
there is no ratio distortion when viewing in the camera or tablet on the screen. everthing looks perfect there. the problem is only when I take the screenshot and it results in the distorted or stretched image of the virtual object in the jpg.